STEMPlay Labs Logo

It!

Transforming how students learn math and science by turning real-world challenges into engaging game-based learning experiences.

The Challenge We're Solving

Traditional education methods are failing to engage students in STEM subjects, creating gaps in learning and limiting future opportunities.

  • 72%

    of 8th graders score below proficient in math

  • Low

    STEM engagement among diverse learners

  • Limited

    access to engaging STEM resources

  • Persistent

    stereotypes about "who can excel in STEM"

Our Game-Based Solutions

Evidence-based educational games that make STEM learning fun, relevant, and accessible for all students.

STEMadium

Grades 4-6

STEM education through baseball with interactive games that make math and science fun and relevant.

STEMadium - 8 interactive STEM training games Screenshot

8 interactive STEM training games

Proven Educational Impact

Our games deliver measurable results that advance learnig equity and inspire STEM career engagement.

  • Knowledge increase in just 2 weeks with STEMadium.

  • Difference between treatment and control groups.

  • Students liked our games better than other educational games.

  • Improvement in math confidence and reduced anxiety.

About Us

Learn more about STEM Play Labs, our mission, and the passionate team dedicated to transforming STEM education.

  • Our Story

    STEMPlay Labs was born from a simple yet powerful observation: traditional STEM education wasn't reaching the students who needed it most. Founded by BA Laris, our journey began with watching too many bright, curious kids lose their spark when faced with abstract math problems and disconnected science concepts.

    As educators and researchers, we knew there had to be a better way. We saw students light up when talking about their favorite sports teams or environmental issues in their communities, yet struggle to engage with the same mathematical and scientific concepts in the classroom. That's when we realized the solution wasn't just about making learning fun—it was about making it relevant.

  • Our Mission

    We transform how students learn math and science by turning real-world challenges into engaging game-based learning experiences. Every game we create is designed with one goal in mind: helping students see themselves as capable STEM learners, regardless of their background or previous academic experience.

  • What Makes Us Different

    • We're Research Nerds (In the Best Way)

      As a division of dfusion Inc., we don't just wing it—we prove it. Our randomized controlled trials show students using STEMadium gained 10% more knowledge in two weeks while control groups actually lost ground. Fantasy Sports Math League doesn't just make math fun; it measurably reduces math anxiety. We've got the receipts to back up the fun.

    • We Play Favorites (With Underserved Kids)

      Here's our not-so-secret bias: our games work best for students who've been failed by traditional STEM education. The kids told they "aren't math people"? They become our biggest success stories.

    • Real World = Real Learning

      Forget abstract word problems about trains traveling nowhere. Our students calculate NFL player efficiency ratings, investigate actual pollution in their homes, and solve environmental health mysteries that matter to their communities. When learning connects to life, magic happens.

    • Standards? We've Got Those Too

      Don't worry, administrators—we speak your language. Every game aligns with curriculum standards while delivering the engagement that makes learning stick. Teachers get accountability; students get awesome. Win-win.

  • Our Team

    • BA Laris - Founder & Director

      BA Laris brings decades of experience in educational technology and a passion for reaching every learner. Under BA's leadership, STEMPlay Labs has developed three groundbreaking products that serve students from elementary through high school.

    • Mia Barrett - Director of Education Research and Development

      Mia Barrett leads our research initiatives and ensures every game we create is grounded in evidence-based practices. With extensive experience in program development and evaluation, Mia ensures every game we create delivers measurable impact.

    Our broader team includes curriculum wizards, game design geniuses, and education researchers who all share one obsession: proving that learning can be the highlight of any kid's day.

Research & Insights

Discover the latest findings from our evidence-based research and practical insights for transforming STEM education.

  • STEMadium's Impact on Reducing Summer Learning Loss

    Research Study

    January 15, 2025

    Our randomized controlled trial shows that students using STEMadium for just two weeks increased their knowledge by 10% while control groups declined by 7% - a 17% total difference.

    5 min read

    Read More
  • Implementing Game-Based Learning in Middle School Math

    Best Practices

    January 8, 2025

    Teachers share their experiences and strategies for successfully integrating Fantasy Sports Math League into their curriculum, including classroom management tips and assessment approaches.

    7 min read

    Read More
  • Breaking Down STEM Stereotypes Through Sports-Based Learning

    Industy Insights

    December 20, 2024

    How connecting STEM concepts to familiar contexts like sports helps challenge persistent stereotypes about "who can be bood at STEM" and increases engagement among diverse learners.

    6 min read

    Read More
  • Environmental Health Literacy: Early Results from S³E Beta Testing

    Research Preview

    December 15, 2024

    Preliminary findings from our environmental health simulation game show significant improvements in students' understanding of pollution sources and their confidence in taking action.

    4 min read

    Read More
  • Collaborating with Schools: Lessons from the Field

    Partnership Spotlight

    December 5, 2024

    Stories from our educator partnerships across different districts, highlighting challenges, successes, and the real impact of game-based STEM learning on student outcomes.

    8 min read

    Read More
  • The Role of Gamification in Addressing the Math Crisis

    Research Study

    November 28, 2025

    With 72% of 8th graders scoring below proficient in math, we explore how game-based learning can be part of the solution to America's math education challenges.

    10 min read

    Read More

Our Funding Partners

We are proud to collaborate with leading organizations dedicated to advancing STEM education and equity.

  • Department of Education Logo
  • National Institute of Health Logo
  • NIEHS Logo
  • NIGMS Logo
  • NIH Office of Director Logo
  • Department of Education Logo
  • National Institute of Health Logo
  • NIEHS Logo
  • NIGMS Logo
  • NIH Office of Director Logo

Testimonials

  • |

    Superintendent Dr. Joanne Culverhouse Ed.D.

    Administrator

Cinder Character

Ready to Transform Learning?

Join thousands of educators and students already using STEMPlay Labs games to engage and improve learning outcomes.

  • For Educators

    Schedule a personalized demo, start with a free trial, or explore bulk pricing options.

  • Research Partnerships

    Collaborate with us on educational research and development projects.

  • Learn More

    Visit our main website or specific game pages for detailed information.